My blog has moved! Redirecting…

You should be automatically redirected. If not, visit http://desoumal.a3ai.com/blog/ and update your bookmarks.

Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Saturday, December 02, 2006

Can Dialectics Break Bricks?

Hilarious! Hahaha...




“Imagine a kung fu flick in which the martial artists spout Situationist aphorisms about conquering alienation while decadent bureaucrats ply the ironies of a stalled revolution. This is what you’ll encounter in René Viénet’s’s outrageous refashioning of a Chinese fisticuff film. An influential Situationist, Viénet’s stripped the soundtrack from a run-of-the-mill Hong Kong export and lathered on his own devastating dialogue. . . . A brilliant, acerbic and riotous critique of the failure of socialism in which the martial artists counter ideological blows with theoretical thrusts from Debord, Reich and others. . . . Viénet’s’s target is also the mechanism of cinema and how it serves ideology.”

Sunday, September 10, 2006

Machinima! Machinima!

Till now relatively unknown, Machinima films have been coming to fore for the last few months, specially after the sudden mushroom cloud of online video sites started spreading in the blogosphere. From the (semi) official website,

"As you probably learned before, machinima is filmmaking in a virtual environment. To clear things up, let's talk a bit more in detail about how machinima movies can actually be produced and what ways there are to do machinima.
Generally speaking, there a two main ways to produce a machinima movie:

Live Action Machinima

The action takes place in a networked computer game, mainly using a FPS game. Every player controls a virtual character via mouse and keyboard commands.
Each actor uses a headset with a microphone to perform dialogue, if there is any. Though, sometimes the dialogue is added later in "Postproduction".
One of the players is serving as the cameraman/-woman. His/her point of view is recorded to tape (or harddisk) and represents the "film-footage".
Most of the time, the settings and characters are taken from the game that's being used for filming.
This way of making machinima is easy to learn and feels close to "real-life" filmmaking. It has room for spontaneity and improvisation and adds that human touch to the behaviour of your actors."


A highly recommended one is Red Vs. Blue series, which is a must watch. I have been trying to figure out if I could create Machinima films using my Mac laptop, but am yet to find the right gaming engine for it. One day...